This article is a work-in-progress and will be updated over time.
WorldEdit is a powerful tool used to modify worlds in a variety of ways. It can be used to create realistic landscapes, build complex structures quickly and easily, automate manual work, and more. WorldEdit is a valuable tool because it can help save vast amounts of time from what would otherwise be significant manual work. This article will explain the basics of WorldEdit along with tips, tricks, and other resources to get the most out of it.
Note: Many WorldEdit commands use a double forward slash (//) prefix. This is different from regular Minecraft commands that only have one (/).
Gives you a wooden axe used for selecting a region that can be edited.
Making a Selection
Left-click a block to set your first position, and right-click to set your second.
WorldEdit selection confirmation messages.
The two positions create a cuboid shape.
Visualized cuboid region selection.
//pos2 can be used to select region points from your character’s leg’s current location.
Selects respective region points to the block your character’s head is looking.
WorldEdit patterns are the instructions for how WorldEdit should generate blocks based on the command.
The % signs do not need to equal 100% as they are cumulative and divided by the total. The following example has a 3:4 ratio.
With Block States
Each block state must be inside brackets and indicated with a name and value.
With Random Block States
Each position will have a random block states for that block.
The contents of your clipboard.
Completely fills selected region with pattern.
//replace <new pattern>
Replaces all blocks in a selected region to new pattern.
//replace <original pattern> <new pattern>
Replaces all original pattern blocks in a selected region with new pattern.
//replacenear <radius> <mask> <pattern>
Replaces mask pattern in a radius of the player with new pattern.
Creates pattern at center of selcted region. Will be 1 block if odd on all sides, 2 if odd on one and even on the other, and 4 if even on all sides. Commonly used for determining the center of a region in general.
Finds the highest blocks in a selected region and places pattern on top.
Builds walls from the top to the bottom of the outer selected region.
Builds a box made of the pattern on the outer selected region.
Lines and Curves
//line <pattern> [thickness]
Creates a line from pos1 to pos2 when using
//curve [-h] <pattern> [thickness]
Creates a curved line from various points selected when using
//stack <count> <direction>
Repeats a selection for a number of times in a certain direction. If no direction is added, the closest player direction will be used.
The clipboard is similar to that of a computer where you can cut, copy, and paste. Instead of text, you’re copying blocks and entities.
Copy and copy-like commands (i.e. cut) copy the region relative to your in-game position. In other words, where you stand when executing these commands will change where they are pasted later.
Copies everything in the selected region.
Copies everything in the selected region and then removes it.
Pastes your clipboard content.
Manipulating Clipboard Content
Once you have copied or cut content to your clipboard, you can then modify it before pasting.
Rotates in y-axis degrees.
Flips clipboard to a direction like a mirror.
//undo [# of steps]
Undo one edit, or multiple edits if a number is passed.
//redo [# of steps]
Redo one edit, or multiple edits if a number is passed.
Wipes edit history. All previous //redo(s) and //undo(s) will no longer be available.
Commands that can be bound to an item and activated upon clicking a block.
//tool tree <type>
Paste a vanilla-style tree where you click.